#include "vertex.h"

using namespace PBVP;

Vertex3D::Vertex3D()
{
	m_HasNormal = false;
}

Vertex3D::Vertex3D(float pos[3])
{
	for(int i = 0; i < 3; i++) {
		m_Position[i] = pos[i];
	}
	m_HasNormal = false;
}

Vertex3D::Vertex3D(float pos[3], float normal[3])
{
	for(int i = 0; i < 3; i++) {
		m_Position[i] = pos[i];
		m_Normal[i] = normal[i];
	}
	m_HasNormal = true;
}

